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REVENANT Playtest Demo Update

  • 31st October 20203rd January 2021
  • by bsperduto

After sharing the most recent version of Revenant with some folks on reddit, I got some valuable feedback and made a few key changes to the latest playtest version.

Here are the key changes:

Revenant V.3 Demo Changes

  • Changed Target “Bonds” to “Ambitions.” While Bonds represented things and people that were important to the Target, Ambitions are more targeted goals they’re seeking to achieve. I made this change because the nature of Bonds created a situation where the Revenant was incentivized to potentially harm the innocent people associated with the Target.
  • Changed Revenant “Echoes” to “Bonds.” Echoes were always a bit nebulous, but Bonds represent specific people with strong emotional connections to the Revenant. It provides them with something that anchors them to their humanity and also creates a new opportunity for Gatekeepers and the Target to fight the Revenant. This change also impacted the way the Crisis mechanic works.
  • Created a new mechanic called “Scars.” A Revenant gains a Scar whenever it allows one of its Bonds to be killed, commits an act that harms an innocent, or carries out a wantonly cruel action. Scars make it more difficult for the Revenant to channel Hatred effectively. I introduced this concept to punish a Revenant for causing collateral damage or showing no concern for how innocent people are affected by its quest for vengeance. Revenants may be mean, but they’re not evil.
  • Modified Gatekeeper Hunt and Confrontation mechanic. Slightly altered the rules regarding the Hunt roll and the way Confrontations work.
The Drowned Lands Revisted
REVENANT and HOUNDS OF THE TSAR Official Release!
bsperduto

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